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Airbending is one of the four elemental Bending Arts, the aerokinetic ability to manipulate and control currents of air. It is used by the Air Nomads. Air is the element of freedom. Airbenders continually sought for spiritual enlightenment, the result being that all Air Nomads are benders. The first Airbenders learned from the Sky Bison. The key to Airbending is flexibility, finding and following the path of least resistance. Airbending is notable for being almost entirely defensive, however it is reputed to be the most dynamic of the four bending arts. Airbenders can overwhelm many opponents at once with large and powerful attacks that could prove fatal; however, due to the pacifist nature of the Air Nomads, such attacks are rarely used.
Techniques
Beginner-Level Techniques[/color][/b] By using circular, evasive movements, Airbenders build up massive inertia; this buildup of energy is released as massive power. It also allows for wind-based counter-attacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust and Airbenders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts. This is also demonstrated with their use of staves or fans to increase or create precision within the air currents.
Air Shields: The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, an Airbender can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects (though requiring a higher degree of precision).
Air Barrier: This is a more powerful defensive technique where the entire body is surrounded by a dome of air that deflects attacks from all directions.
Air Blast: A more offensive move involving a direct pulse or jet of almost solid wind from the hands or feet. The force of the attack is generated more from the bender's own power rather than assisted by momentum. This direct blast can reach further with greater accuracy and is used to inflict greater damage. Aang once used the air blast to completely shatter one of the Fire Navy's projectile rocks in mid-air with a single powerful kick.
Air Punch/Kick: Another more offensive move than is typical of Airbending discipline, air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of an Airbender. This is similar to many Firebending abilities and the air blast, yet in the sense that it involves the firing of compressed or solidified air at an enemy in a non-continuous fashion i.e. the bender does not create a single great stream of air.
Gliding: Although all Airbenders can levitate or extend jumps via Airbending, most if not all Airbenders possess a glider for mid range flight. These hand-crafted portable wood and canvas structures can collapse into a staff for storage and as an aid when bending. In glider form, it is used in conjunction with bending to fly as long as the bender has the strength to maintain the air currents. With stronger winds, multiple people can be carried for short distances. As a normal staff, it can be used as a weapon in battle, to aid in bending, and even as a levitation aid when spun above the head like a helicopter propeller.[/ul]
Advanced-Level Techniques[/color][/b] The air swipe is a dual defensive and offensive technique in which an airbender conjures a crescent-shaped construct of solidified air capable of deflecting colossal projectiles; (such as the catapulted flaming rocks often used by the Fire Navy ships) and sending them off-course. In some instances these projectiles can be redirected back at the attacker.
Air Suction: A technique used to bring people or things towards the airbender.
Breath of Wind: Very similar to the standard air jet but created from the mouth and lungs. It requires extremely good breath control to employ effectively. Size and focus is more easily controlled, including narrow jets that can strike targets as small as insects, to large gale force gusts capable of cooling magma into solidified rock.
Enhanced Speed: Airbenders enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward. Aang has been shown using this to run many times faster than an average human and maintain this for very long periods, allowing him to travel long distances without gliding or jumping. When used by a skilled Airbender, this technique can enable the Airbender using it to travel at a speed almost too swift for the naked eye to be able to see properly. A master Airbender can use this technique to briefly run across water.
Enhanced Agility: Air movements can also be used as a levitation aid. Airbenders jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement required by this art makes airbenders naturally flexible and agile. Even without bending they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy combined with high stamina gives them an advantage in prolonged combat.
Air Funnel: Similar to an air vortex but to a smaller scale, Aang inventively used this technique as a cannon by creating a small air funnel through which small rock projectiles could be entered through the top and could be fired out of the opposite end.
Air Bomb: A technique which creates a powerful, outward-moving air current in all directions around the bender. Usually performed after landing on the ground from above, this airbending form has great concussive force and the capacity to completely blow away anything within its radius.
Air Ball: An airbender can create a compressed ball of air by moving their hands together in a circular motion. This technique has many applications such as levitating small objects or tripping opponents.
Multiple Target Attacks: An airbender can send large, wide-spanning waves of air towards multiple enemies with one long, sweeping motion from an airbending staff or from the bender's limbs.
Air Scooter: The Air Scooter, a form of ground transportation invented by Aang himself, is a spherical "ball" of air that can be ridden balancing on it like a top. He has used the technique in many episodes, usually to provide quick bursts of speed as well as to overcome vertical surfaces, including in The Drill in order to scale the wall of Ba Sing Se. The Air Scooter is also shown to be capable of levitating in the air for short periods, only 5-10 seconds in a stationary position. It was Aang's invention of this technique that subsequently earned him his tattoos and title of a master at such a young age. [/ul]
Master-Level Techniques[/color][/b] A spinning funnel of air of various sizes. This can be used to trap and disorient opponents or as a potent defense since it will deflect and repel any objects and can even throw them back at an opponent (as demonstrated by Aang in his duel with Bumi, the air column easily throwing aside a boulder the size of a bus). In Avatar State an air vortex can reach winds up to 125 miles per hour.
Air Wake: By running in a circle and instantly building huge inertia, a master Airbender can shoot a blast of compressed air shaped like the user's body at a target. This move seems to have great concussive force.
Air Blades: A more offensive move than is typical of Airbending principle, this involves a focus slicing air current that can cut through stone or timber with relative ease. This is frequently conjured with a staff rather than the body, using the narrow profile of the object to create a more focused and precise air movement. This move could prove fatal if used on an individual.
Air Spout: Similar to the Water Spout, master Airbenders are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it.
Cloudbending: It's shown that (because clouds are made with air and water) a skilled Airbender or Waterbender can manipulate them easily to create various shapes (used in that instance to provide a message to nearby villagers). It was later used as a defense by Aang and his friends to disguise their flights on Appa while moving about the Fire Nation. It has not been revealed if an Airbender can perform this technique without a Waterbender and vice versa.
Mini-Tornado: This is a smaller scaled version of the air vortex which Airbending masters can use as a means of both combat and transport. By encircling themselves in a spiraling air current, masters can travel at high speeds and even ascend near-vertical drops as shown by Aang during the battle of Wulong Forest where he narrowly avoids a lightning blast from Fire Lord Ozai by creating a mini-tornado and moving to the top of a rock column. Aang was also seen wielding this maneuver on the offensive against The Combustion Man in "The Western Air Temple" where he summoned the tornado with a kick in mid-air to conjure a powerful ranged attack.
Flight: In the same way sky bison can fly and stay aloft for extended periods of time, a master airbender can achieve this same feat by generating and controlling air currents around their bodies.
Amplification of Soundbending: A specialized form of Airbending in which the bender is able to generate sound waves and manipulate already existing ones as they travel through the air. One possible canon example of this is shown in "Tales of Ba Sing Se" when Aang, while trying to lead the animals out of the city to outside the inner wall, used Airbending to blow his bison whistle, sending massive sound waves throughout the city to call all the animals.
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Avatar-Level Techniques[/color][/b] While in the Avatar State, all of the previously discussed Airbending moves are generally augmented making them far more powerful in an Avatar than even a bending master. This ability of the Avatar State to increase the power of an Avatar's bending technique is not restricted, of course, to Airbending; in fact an Avatar's power increases with all the bending styles once they have entered the Avatar State.
Tornadoes/Hurricanes: In addition to very large and powerful air movements, an Avatar level bender can create massive tornadoes and hurricanes at will.
Air Sphere: Similar to the air shield, this powerful defense surrounds the bender in a sphere of spinning air that deflects anything coming in at them, levitate across varied distances and can even disintegrate the ground beneath them.
Strong Wind: It is possible for the Avatar to unleash extremely powerful winds. This attack can weather through the entire thickness of a rock pillar in a matter of seconds.
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